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Alexia Mathieu: Wear the Game: Designing Narratives for Digital Fashion Huw Lemmey all of them drawn from

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Description

all of them drawn from the schoolhouse in Sweden where the family archives still reside

When Eye Land confronts the twisted colonial visions of the Western gaze in Hispaniola in the late 19th and early 20th century

‘electronic heroin’

a wide selection of artists and organizers examine the group’s history as well as the issues that were as urgent to Artists Call in 1984 as they are now: decolonization

This series invites the reader into this ever-evolving pedagogical context

Alexia Mathieu: Wear the Game: Designing Narratives for Digital Fashion Huw Lemmey all of them drawn fromHEAD Publishing, 2026, softcover, 136 pages, 17 x 10. 5 cm How can digital fashion, as a field of experimentation, contribute to the invention of new forms of storytelling and interaction in video games? Beyond simple character customization, how can game mechanics enrich the fashion experience? Conceived as a laboratory of ideas, this manifesto explores innovative formats at the intersection of virtual clothing and video game worlds. Rather than

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