Rifts® Shemarrian Nation™ Sourcebook
Featuring game design and all-new art from the original creative team of Cory Jones
The T-Patchers The Attempt To Relieve Peiper No Better Spot To Die Gavin Take Rocket's Red Glare Lost Opportunities Strayer's Strays Patton's Prayers The Roadblock The Pouppeville Exit Parker's Crossroads Backs To The Sea Death At Carentan A Breezeless Day Taking The Left Tit Not Out Of The Woods Yet Ace In The Hole Among The Ruins L'Abbaye Blanche Broich Bash Kurhaus Clash Morgan's Stand Hunters From The Sky Under The Noel Trees Zon With The Wind Hitdorf On The Rhine The Mad Minute Devil's Hill
Full rules for Safehouses
creating bonds that tie them together and preparing each other for the adventures ahead
Burning Banners publisher_Ewen Cluney Rifts® Shemarrian Nation™ SourcebookFor 2 6 players, ages 14+, playing time is around 60 minutes. In the five centuries since the Wound was closed, the kingdoms of Kalar have struggled to rebuild their shattered societies. A resurgent Empire spread across the great sea, bringing civilization to the untamed eastern continent of Kheros. But Lilith, one of the immortal sorcerers responsible for the Worldwound, arrived first, preparing the way for the return of her dark mistress. For nearly